Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Sunday, February 8, 2009
"Play Games With Your Resume" (WashPost, 02/09/09)
Eric Klopfer says that a number of recent studies have examined what practical skills a person can pick up by playing electronic games. Can you legitimately learn something from WoW besides efficient techniques for slinging fireballs at foes?
Thursday, January 29, 2009
"Getting kids to choose reading over video games" (MSNBC, 01/28/09)
Getting kids to put down video games and pick up a book is especially challenging in the months following Christmas. Brand new video games and electronic toys, it seems, have much more allure to kids than than any literary classic or even popular title.
But the group Reading Is Fundamental urges parents to keep at it.
But the group Reading Is Fundamental urges parents to keep at it.
Monday, November 3, 2008
Study Links Violent Video Games, Hostility
Children and teenagers who play violent video games show increased physical aggression months afterward, according to new research that adds another layer of evidence to the continuing debate over the video-game habits of the youngest generation.
Study Links Violent Video Games, Hostility
Children and teenagers who play violent video games show increased physical aggression months afterward, according to new research that adds another layer of evidence to the continuing debate over the video-game habits of the youngest generation.
Wednesday, October 8, 2008
Using Video Games as Bait to Hook Readers
When PJ Haarsma wrote his first book, a science fiction novel for preteenagers, he didn’t think just about how to describe Orbis, the planetary system where the story takes place. He also thought about how it should look and feel in a video game
The online game that Mr. Haarsma designed not only extends the fictional world of the novel, it also allows readers to play in it. At the same time, Mr. Haarsma very calculatedly gave gamers who might not otherwise pick up a book a clear incentive to read: one way that players advance is by answering questions with information from the novel.
The online game that Mr. Haarsma designed not only extends the fictional world of the novel, it also allows readers to play in it. At the same time, Mr. Haarsma very calculatedly gave gamers who might not otherwise pick up a book a clear incentive to read: one way that players advance is by answering questions with information from the novel.
Tuesday, September 23, 2008
Video Games Start to Shape Classroom Curriculum
While more educators adopt games as a learning tool, one public school designs a brand new teaching philosophy. Christian Science Monitor, September 18, 2008
Check Mate! Idaho Tries Chess to Boost Math, Reading Skills
An old-fashioned game helps students develop the critical thinking skills they need to succeed in reading and math. USA Today, September 19, 2008
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Copyright © 2009 Traci Gardner. All rights reserved in all media.